![]() Releases cursed sparks and fireballs as it travels. Ignores gravity, moves through walls, and builds up crystal shards as it travels.Ĭlones split into four short-ranged copies and all daggers explode into crystal dust when destroyed. Releases five Cosmic Scythes around the player which sharply home onto nearby enemies and cause an explosion that inflicts the God Slayer Inferno debuff.Įxplodes on contact with enemies, pierces more, and explodes on contact with blocks. Throws a powerful rainbow knife that has a chance to cut the player's health in half on hit. Releases a larger and longer-lasting explosion. Shoots three homing, gravity ignoring bolts instead of kunai.Ĭreates two extra flame pillars on both sides of the original. Homes in on the nearest target after hitting an enemy. The scythe will not return to the player for the second time when rebounding. Pierces more enemies and create a larger explosion.Ĭreates damaging afterimages which spawn in greater quantity as the original scythe hits more enemies.Ĭauses the resulting scythe to rebound inaccurately when returning to the player, homing into the nearest enemy but no longer pierces. Throws four brimstone darts, and splits more. Releases a brackish spear spike upwards upon impact. Gains a larger damage and velocity boost after bouncing. Releases homing blood orbs on enemy hits which heal the player.ġ2 projectiles erupt from every explosion. Throws every star in the stack at once, all of which pierce indefinitely. Bounces cause an eruption of shrapnel and fire shards. Travels slower but builds up plague seekers over time.īecomes larger, travels slower, lasts longer, and breaks into damaging dust.īounces off of 2 walls, exploding on the third. ![]() Summons three homing lightning bolts from the bottom of the screen. Bounces cause a larger eruption of shrapnel and droplets. Most rogue weapons have unique stealth strike effects, listed below.īounces off walls up to 3 times. Lifesteal effect from Bloodstained Glove and its upgrades don't have this limit, however. Most accessory effects that trigger on stealth strike hits (like sparks created from stealth strikes while wearing Electrician's Glove) can only be triggered a maximum of 5 times per stealth strike. Stealth strikes have a 1 second cooldown. Wearing the Ruin Medallion, Dark God's Sheath, or Eclipse Mirror will cause stealth strikes to only require the player's stealth to be at least halfway full to perform, and to only consume half of the player's maximum stealth when performed. Upon executing a stealth strike, the player's stealth will be consumed. +13.33% rogue damage / +100% rogue damage / +133.33% rogue damageĮxample of normal strikes versus a stealth strike on Stormfront Razor.Ī stealth strike occurs when a rogue weapon is used while the player has full rogue stealth.Note that once at maximum, every point counts toward +0.67% rogue damage instead of +0.5%. The following stats are what are granted when at maximum Stealth, listing the lowest max of 10, a typical player's max of 150 ( Auric Tesla armor and an Eclipse Mirror), and the highest possible max of 200 (Auric Tesla Armor, Eclipse Mirror, Dark God's Sheath, Silencing Sheath, and Ethereal Extorter). +0.5% rogue damage (+0.67% per point at max stealth).Max stealth is indicated when the stealth meter turns yellow.įor every point of Stealth, the player becomes slightly more transparent (this will not affect the player if they are near a town NPC, and can be disabled via configuration options), and the following stats are granted. Additionally, the stealth charge can be monitored through the stealth Meter towards the upper left-hand side of the screen. ![]() Upon reaching full Stealth, a sound effect plays to indicate it. ![]() It initially takes exactly 3 and 9 seconds of inactivity to achieve full Stealth while standing still and moving respectively, though this can be significantly shortened with certain accessories. Depending on the armor worn, the maximum Stealth value can vary between 50 and 130, though it is able to be boosted further through the use of accessories. Stealth decreases when the player uses items or weapons, regardless of whether or not they are moving. Stealth will be gained at a higher rate if the player stands still. Stealth increases whenever the player is not using any items or weapons. Stealth is a rogue-exclusive stat that the player gains access to upon wearing almost any rogue-class armor set or respective helmet.
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