![]() In the video game void items are acquired by sacrificing half your HP to release it from a Void Cradle, which also releases parasitic Void Infestors that can mind control creatures. Maybe instead of having a separate item for Bustling Fungus and Weeping Fungus, you just have the Bustling Fungus which can be irreversibly converted into it’s void counterpart though a special ritual or something. For those unfamiliar, let’s say you have 3 stacks of Bustling Fungus (rapid healing when standing still), and then grab it’s void item counterpart Weeping Fungus (rapid healing while sprinting), well now you have 0 Bustling & 4 Weeping Fungi.Ĭonverting that to ICRPG: I’m trying to avoid having multiples of the same item, which in Risk of Rain 2 having multiples of an item is how you play the game, but in ICRPG I want to limit it so there’s no stacking of items. Just thinking aloud here… Void Items would be interesting because it’s a unique mechanic in the video game. ![]() ![]() Such as Lunar Items (bought with Lunar Coins, give a benefit and a detriment, cursed loot if you will), Boss Items (I did the pearls, but what about the rest of them?), Equipment (active items that either get consumed or need to recharge between uses), and Void Items (which sort of assimilate certain non-void items into them to grant them an alternative effect). If I do another batch of Risk of Rain 2 items like this, I’d like to try my hand at the other tiers that I didn’t touch on. Thanks! I wasn’t really sure if this would’ve been a good idea or not, but I am glad you like it! Thats actually kinda an awesome way to use spare hero coins (or make players have a toughe choice in using them lol) I like what you dead with the pearls and lunar coins.
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